How to create Your Own Augmented Reality


 For years following the failure of HP Reveal (formerly Aurasma), I’ve received countless requests for tools to create augmented reality. Today there are new resources for building amazing content that can be made effective and practical for the classroom. Below are the best of these AR creation resources.    

Arloopa Studio

  Arloopa Studio is an online creation platform to build immersive experiences. The studio is currently in beta mode but still has quite a bit to offer. The simple creation process begins with three options: marker-based (using a trigger image),  markerless (placed in your space), and location-based experiences. Each of these options allows the user to add AR using 3D objects or video content.    Sketchfab and Unity integrations are upcoming features, but in the meantime, you can connect most objects in Google Poly. Arloopa also allows the user to upload videos or 3D GLB files to use in the experience or to link a YouTube video in the scene. The web-based platform and flexibility in this product make it a great fit for classrooms.  


The free EyeJack app easily makes simple video overlays on top of an image. The user-generated feed is not classroom appropriate at times, so I’d recommend a  product like this for higher education or adult professional development. Addi-  tionally, the application must be installed on a computer, making it difficult for classrooms that have Chromebooks. The EyeJack team is working on a classroom product that would eliminate the feed in the future.    

Assemblr Studio  

Similar to EyeJack, the Assemblr Studio app must be installed on a computer. The functionality of Assemblr is much more elaborate—students can load more than  video content on top of an image. The application has a vast 3D library of educational content that will suit many lessons in various grades and subjects. Many of  the objects are animated, making the experiences more realistic.    The free version of Assemblr layers items on top of a QR code, rather than layering on top of an image. Students can upload 3D content in Assemblr, but the storage size is extremely small. A beneficial feature in Assemblr allows you to add multiple scenes, making it possible to create an entire story on top of a single QR code. is by far my favorite AR creation tool. In contrast to the other tools mentioned above, doesn’t require an app to populate the experience; rather it uses the browser (WebXR) on the device to populate the augmented reality. I anticipate that the new app clips will be a big part of web-based AR to make the transition to content much faster and easier. was created by the incredible DEVAR team, already producing vast amounts of educational content such as books, cards, toys, games, shirts, and more.  The visual web editor provides everything you need to create AR for your classroom. Students can add AR on images, the floor, or a QR code. The visual editor connects many other 3D objects to add into the space, and the user can customize where all the items should go and how they should react in the scene. Many file formats are accepted for video and 3D content uploads. With over one thousand 3D objects available in the library, classrooms can create many customizable ex- periences.

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